Background, Personality, and Description
As you begin your journey in the land of Lensmoor there are things that can help you further this along in the essence of role-play. Things of course will happen along the way to help your character grow but that is a natural part of character growth. A bland character simply remains as such without a chance to grow and become something better. The basic point of role-playing though is to have a back story for your character, a personality for your character, and a description of what your character looks like. These three things are just the beginning of a long and fun rp process though. A back story can develop and grow as your character ages, a characters personality can become something entirely different due to circumstances, and with age our looks change; so should our characters.
Backgrounds are good for creating the back story for your character. There are plenty of ways to develop this story also, keep in mind certain things about the specific race you are choosing. If you want your character to be a generic gnome with a basic background then they would most likely be from Dronlek or some other part of Tikol island. Keep in mind their families also, early family is a major influence on life. How did your characters family treat him/her, how did they interact with your character, and where did he/she spend most of their time. Did they have any close friends when they were growing up? Did something bad happen to them? Were they abused or was their family killed by travelling marauders? Did he/she have to watch their best friend die or did they have a exceptionally easy childhood/teenage years that didn't really bring them any despair? These are all things to keep in mind.
Other things to keep in mind when writing a background go along with your personality, how did your character react to the things that happened. How did they deal with them and how did it change their look on things. There are also some questions you should ask before truly finishing, "Do I feel it captures the spirit of my characters past?", "Does it express to the reader what my character felt and is it easy to relate to?". Also keep in mind that your background can be anything you want, your character doesn't have to be the generic quickling from Quickling Crossing, but they can be a quickling scholar from perhaps Omecca or maybe even an ent lumberjack from Memfeld. The only limits for your character are your imagination.
When it comes to a personality there are many things to keep in mind. How do you think your character will react to different situations. Will they be the safe individual who lives day to day by rigid structure or will they go with the flow, embracing the whimsical wind? Many things will help you in your process towards developing a personality to your character, but each one is chosen by you. You can choose to play a character much like yourself, or perhaps try and be someone who is the complete opposite.
While making these decisions keep in mind the world around them and their basic race. A quickling will not be slow witted and droll but they will retain some measure of their quick wit and general curious and fun prankster nature. But the rest is up to you. Personalities are much like backgrounds in the sense that it is up to you. Perhaps you don’t want to go with the normal flow and your character isn’t a full quickling but perhaps in their background somewhere there is human or maybe even a gnome.
Always keep in mind how your character will react to everything, situations, people, and events that happen all around in the world of Lensmoor. The key to a successful role-play is having your character progress mentally through the world. Keep in mind the events that might perhaps alter the way your character sees things. Perhaps they are a follower of darkness saved by a crusader for good. That might give them a reason to believe in the good of the light, or perhaps your character is good and sees another light faith eradicating a village to protect “purity” basic things like that, things that might change the very way your character sees the world.
Finally we move on to the description, where the very look of your character comes to life. There are three basic things to keep in mind, your characters race, their size, and their gender of course. You can alter these things slightly as you see fit and make your character your own. If they are a human with quickling or sidhe heritage then perhaps they have pointed ears or the royal majestic posture. Perhaps your character is the child of an angel and a human, keeping the tradition perhaps they have very small angelic features.
Also keep in mind of their background, perhaps they went through something that not only left them mentally changed, but physically as well. Leaving them with scars or perhaps leaving them lame. Keep in mind advantages as well, like one handed or one eye. Perhaps your character is lame and instead of having internal damage one of them is visibly shorter than the other. Also keep in mind if your character is old, either by the disadvantage or just simply from hours. A person who is fifty is not going to look like they are still in their young twenties.
Some things to also think about while doing your description, does your character have any tattoos or piercings? Are their any items they hold dearly to them that might be worth mentioning in their description? Do they spend a lot of time out in the sun, so their skin is darker and their hair paler? I know before some people do their descriptions they like to draw out the character as they see them in their head so they have a rough feel for what their character will look like in the end product. Perhaps that isn’t for you, then how about simply visualizing what your character will look like and writing it down.
Please remember that these things are not set in stone. They are not rules, but simply guidelines. Keep this in mind in mind while working on your character and develop them as you see fit. I must reiterate the fact that you are only limited by your own imagination. One of my own personal suggestions would be to look around for a while, take a gander at some of the other personality, background, and description files on characters around the mud. They might help you in figuring out the general idea.