Clans


Lensmoor has an automated clans system by which players can create, join, administrate, and leave clans as they wish.

CLAN CLANS
A clan is a collection of players, united to follow and further a common
cause. Each clan has rules and regulations, as decided by each individual
clan. The CLANHELP <clan name> command can be used to find out
more about each clan and their beliefs. Only clan members or loners can
kill or steal from other players.

As clans are run by players, imms will only meddle in their affairs under
rare circumstances.

Joining a Clan
Joining a PK clan is a dangerous step. Many adventurers live to kill and
torture others and chances are that your paths will cross. Remember,
attacking or killing fellow clan members *IS* legal, *WITH* a very good RP
reason supporting it. Bad things will happen to those who abuse this.
 
You may have alternate characters in different PK clans on each continent.
Individual clans may set their own rules on this policy, in regards to
whether or not they wish to allow it. However, it will be up to the clan
to police this rule. The immortals will not do it for you.
 
Speak to the clan about joining, by addressing a world with the name of
the clan in the To: field.
 
Creating a Clan
Clans can be created by any player with enough money. The CLANEDIT CREATE
command is used to create a new clan. You will be prompted to choose a
color for your clan. This color is used for clanmedallions. You will also
be prompted to enter a blurb about the clan and what it stands for. This
blurb will become the CLANHELP for that clan. Clans may be either NPK or
PK. This is chosen at the creation of the clan and may not be changed.
 
All clans are either based in Antrippa OR Lensmoor - NOT both. This means
no clanhalls will connect to both continents and all members of a clan
will be from a single continent.
 
Running a Clan 
New members can be added to the clan with the GUILD command.
 
A clan can have one voice and as many leaders as that clan desires. The
PROMOTE command is used to promote a member to either position.
  
Please see HELP CLANPRICES for a list of all applicable prices.
 
Clans will also be charged a daily upkeep fee. Please see the helpfile on
CLANTAX for these charges.
  
Leaving a Clan
Any member of a clan may remove themselves at any time by using the GUILD
command. Leaders may also remove any member with this same command.
 
No level drains will be given for leaving a clan.
 
Loners
Any character may become a loner at any level, using the guild self loner
command. See HELP GUILD for more information.
 
Disbanding a Clan
Disbanding a clan can be done only by a clanleader. Once a clan is gone,
either by the disband command or by defaulting on taxes, it is gone.
Players are able to create a clan with the same name, but the benefits
of the old clan, including regen, items, and mobs, will not be given
to the new clan.
 
Old Clans
For information on previous clans, please visit:
http://www.lenswiki.net/wiki/List_of_Clans
Categories: clan pk
Last updated by: Evarius, 08/31/2012

Lensmoorian PK Clans:
Afym'q
Algolians
Dawn
Tarmanom
Reives
Mercovi
Forsai
Nialus


Lensmoorian NPK Clans:
Sykin
Artificers
Initium
Algeni
Valtaur


Antrippan PK Clans:
Bariscont
Akuma
Mercurial
Fearclaw
Aphotic
Adarna
Dunamis


Antrippan NPK Clans:
Sophos
Infinium