Clans
Lensmoor has an automated clans system by which players can create, join, administrate, and leave clans as they wish.
CLAN CLANS A clan is a collection of players, united to follow and further a common cause. Each clan has rules and regulations, as decided by each individual clan. The CLANHELP <clan name> command can be used to find out more about each clan and their beliefs. Only clan members or loners can kill or steal from other players. As clans are run by players, imms will only meddle in their affairs under rare circumstances. Joining a Clan Joining a PK clan is a dangerous step. Many adventurers live to kill and torture others and chances are that your paths will cross. Remember, attacking or killing fellow clan members *IS* legal, *WITH* a very good RP reason supporting it. Bad things will happen to those who abuse this. You may have alternate characters in different PK clans on each continent. Individual clans may set their own rules on this policy, in regards to whether or not they wish to allow it. However, it will be up to the clan to police this rule. The immortals will not do it for you. Speak to the clan about joining, by addressing a world with the name of the clan in the To: field. Creating a Clan Clans can be created by any player with enough money. The CLANEDIT CREATE command is used to create a new clan. You will be prompted to choose a color for your clan. This color is used for clanmedallions. You will also be prompted to enter a blurb about the clan and what it stands for. This blurb will become the CLANHELP for that clan. Clans may be either NPK or PK. This is chosen at the creation of the clan and may not be changed. All clans are either based in Antrippa OR Lensmoor - NOT both. This means no clanhalls will connect to both continents and all members of a clan will be from a single continent. Running a Clan New members can be added to the clan with the GUILD command. A clan can have one voice and as many leaders as that clan desires. The PROMOTE command is used to promote a member to either position. Please see HELP CLANPRICES for a list of all applicable prices. Clans will also be charged a daily upkeep fee. Please see the helpfile on CLANTAX for these charges. Leaving a Clan Any member of a clan may remove themselves at any time by using the GUILD command. Leaders may also remove any member with this same command. No level drains will be given for leaving a clan. Loners Any character may become a loner at any level, using the guild self loner command. See HELP GUILD for more information. Disbanding a Clan Disbanding a clan can be done only by a clanleader. Once a clan is gone, either by the disband command or by defaulting on taxes, it is gone. Players are able to create a clan with the same name, but the benefits of the old clan, including regen, items, and mobs, will not be given to the new clan. Old Clans For information on previous clans, please visit: http://www.lenswiki.net/wiki/List_of_Clans Categories: clan pk Last updated by: Evarius, 08/31/2012
Lensmoorian PK Clans:
Afym'q
Algolians
Dawn
Tarmanom
Reives
Mercovi
Forsai
Nialus
Lensmoorian NPK Clans:
Sykin
Artificers
Initium
Algeni
Valtaur
Antrippan PK Clans:
Bariscont
Akuma
Mercurial
Fearclaw
Aphotic
Adarna
Dunamis
Antrippan NPK Clans:
Sophos
Infinium