Constants

abs
act
add_achievement
add_cash
affect_add
affect_get_first
affect_get_next
affect_getval
affect_has
affect_remove
area_first_char
area_getstring
area_getval
area_next_char
area_next_shop
area_setval
areaquest
atoi


call
can_move_vehicle
can_remove_affect
ch_can_specialize
ch_check_morale
ch_clear_memory
ch_deduct
ch_first_carrying
ch_get_hero_level
ch_get_master
ch_get_memory_string
ch_get_memory_value
ch_get_mount
ch_get_pet
ch_getareaquest
ch_getextra
ch_getstring
ch_getval
ch_grant_xp
ch_has_advantage
ch_heal
ch_in_room
ch_is_defending
ch_is_fighting
ch_is_flying
ch_is_following
ch_is_fpk
ch_is_hero
ch_is_mob
ch_is_pet
ch_is_pk
ch_is_remort
ch_is_sage
ch_is_subduing
ch_modify_morale
ch_on_obj
ch_set_memory
ch_setstring
ch_skill_taught_cost
ch_skill_taught_first
ch_skill_taught_next
ch_skip_attack
ch_to_obj
change_align
clan_getval
create_mob
create_obj
create_vehicle

dam_mana
dam_will
deduct_money
disturb

equip_char
exit_closed
exit_exist
exit_getstring
exit_getval
exit_locked
exit_to
extract_object

fatigue
first_word

game_clear_memory
game_get_memory_string
game_get_memory_value
game_set_memory
get_achievement_string
get_area_by_name
get_area_by_vnum
get_base_skill
get_char_in_room
get_char_room
get_char_world
get_line
get_line_timeout
get_obj_carry
get_obj_in_obj
get_obj_room
get_obj_world
get_obj_worn
get_oif_ch
get_random_room_area
get_reaction
get_room_by_vnum
get_skill
get_skill_by_sn
get_systime
get_text
get_text_ext
get_vehicle_from_room
get_vehicle_in_room
get_wilderness_room
group_first_char
group_get_info
group_next_char

has_achievement
has_mastered
heal_effect
hurt

interpret
is_bound
is_disabled
is_enabled
is_immune
is_immune2
is_immune3
is_name
is_safe
is_valid_area
is_valid_char
is_valid_exit
is_valid_obj
is_valid_room
is_valid_vehicle



language_known
launch
lensc_is_ch_run
lensc_is_obj_run

map_at
max
min
mob_first_extra
mob_has_shop
mob_next_extra
mob_setval
mobchat
modify_reaction
move_char
move_char_to_room
move_obj_to_char
move_obj_to_obj
move_obj_to_room
move_vehicle


obj_carried_by
obj_first_content
obj_first_extra
obj_getextra
obj_getstring
obj_getval
obj_in_obj
obj_in_room
obj_interpret
obj_next_content
obj_next_extra
obj_queryaffect
obj_setextra
obj_setstring
obj_setval
ocean_name

pause

quest_award

random
random_curve
range
remove_achievement
restore_char
rev_dir
reward_player
room_damage_all
room_first_char
room_first_content
room_first_extra
room_getarea
room_getextra
room_getstring
room_getval
room_next_char
room_next_extra
room_sendtext
room_setextra
room_setstring
room_setval
round

saving_throw
send_channel
send_note
sendt
set_busy
shop_getval
skill_check
skill_getname
skill_getval
spec_get_next_skill
start_vehicle
stat_check
string_in_string
string_index_of
string_is_empty
string_length
string_pad
string_prefix
string_replace
string_substring
string_suffix
string_to_lensc_const
strip_colour

translate

unequip_char
update_last_quest_time

vehicle_bridge_room
vehicle_entry_room
vehicle_getstring
vehicle_getval
vehicle_in_room
vehicle_setstring
vehicle_setval

wait
wordwrap
world_first_char
world_next_char



instring